2nd Rank
Different values: 183
=====================================
object {2nd Rank}
    _id : string {2nd Rank._id} (all different values)
    folder : string {2nd Rank.folder} (same value: 'lPzcDrjGDFbzuF2r')
    img : string {2nd Rank.img} (179 different values)
    name : string {2nd Rank.name} (all different values)
    system : object {2nd Rank.system}
        [area] : object {2nd Rank.system.area}
            [details] : string {2nd Rank.system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
            type : string {2nd Rank.system.area.type} (6 different values)
                'burst' (x27)
                'emanation' (x6)
                'cone' (x5)
                'line' (x4)
                'square' (x2)
                'cube' (x2)
            value : integer {2nd Rank.system.area.value} (8 different values)
                20 (x11)
                10 (x9)
                5 (x7)
                15 (x6)
                30 (x6)
                60 (x4)
                40 (x2)
                500 (x1)
        cost : object {2nd Rank.system.cost}
            value : string {2nd Rank.system.cost.value} (2 different values)
                '' (x182)
                '3 gp game piece focus' (x1)
        counteraction : boolean {2nd Rank.system.counteraction} (2 different values)
            False (x173)
            True (x10)
        damage : object {2nd Rank.system.damage}
            [0] : object {2nd Rank.system.damage.0}
                [applyMod] : boolean {2nd Rank.system.damage.0.applyMod} (same value: False)
                [category] : string {2nd Rank.system.damage.0.category} (same value: 'persistent')
                formula : string {2nd Rank.system.damage.0.formula} (14 different values)
                kinds : array<string> {2nd Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.0.kinds.[]} (same value: 'damage')
                [materials] : array<> {2nd Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.0.type} (14 different values)
            [0Uok2pip94aNbBFd] : object {2nd Rank.system.damage.0Uok2pip94aNbBFd}
                applyMod : boolean {2nd Rank.system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.formula} (same value: '2d8')
                kinds : array<string> {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.0Uok2pip94aNbBFd.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.type} (same value: 'untyped')
            [1] : object {2nd Rank.system.damage.1}
                applyMod : boolean {2nd Rank.system.damage.1.applyMod} (2 different values)
                    False (x3)
                    True (x1)
                [category] : string {2nd Rank.system.damage.1.category} (same value: '')
                formula : string {2nd Rank.system.damage.1.formula} (4 different values)
                    '1d6' (x1)
                    '1' (x1)
                    '2d4' (x1)
                    '1d8' (x1)
                kinds : array<string> {2nd Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.1.kinds.[]} (same value: 'damage')
                [materials] : array<> {2nd Rank.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.1.type} (4 different values)
                    'spirit' (x1)
                    'bleed' (x1)
                    'void' (x1)
                    'sonic' (x1)
            [3fs8oc0vhfp42yxz] : object {2nd Rank.system.damage.3fs8oc0vhfp42yxz}
                applyMod : boolean {2nd Rank.system.damage.3fs8oc0vhfp42yxz.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.formula} (same value: '2d6')
                kinds : array<string> {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.3fs8oc0vhfp42yxz.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.type} (same value: 'mental')
            [FxPXjS0YcyKrooiG] : object {2nd Rank.system.damage.FxPXjS0YcyKrooiG}
                applyMod : boolean {2nd Rank.system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.formula} (same value: '10')
                kinds : array<string> {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: 'healing')
                materials : array<> {2nd Rank.system.damage.FxPXjS0YcyKrooiG.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.type} (same value: 'untyped')
            [Geqm5hIIStYgyT4R] : object {2nd Rank.system.damage.Geqm5hIIStYgyT4R}
                applyMod : boolean {2nd Rank.system.damage.Geqm5hIIStYgyT4R.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.formula} (same value: '4d6')
                kinds : array<string> {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.Geqm5hIIStYgyT4R.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.type} (same value: 'bludgeoning')
            [Pf4kebYTSq4tLAM1] : object {2nd Rank.system.damage.Pf4kebYTSq4tLAM1}
                applyMod : boolean {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.formula} (same value: '4d6')
                kinds : array<string> {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.type} (same value: 'mental')
            [QrOXDstbGji5fsbX] : object {2nd Rank.system.damage.QrOXDstbGji5fsbX}
                applyMod : boolean {2nd Rank.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.formula} (same value: '4d6')
                kinds : array<string> {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.QrOXDstbGji5fsbX.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing')
            [YBeTuItHduzXElD5] : object {2nd Rank.system.damage.YBeTuItHduzXElD5}
                applyMod : boolean {2nd Rank.system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8')
                kinds : array<string> {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.YBeTuItHduzXElD5.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.YBeTuItHduzXElD5.type} (same value: 'acid')
            [ZpsiSWQOvyrSkfMK] : object {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK}
                applyMod : boolean {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.formula} (same value: '2d6')
                kinds : array<string> {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.type} (same value: 'slashing')
            [ab3ptdpkosjwwhas] : object {2nd Rank.system.damage.ab3ptdpkosjwwhas}
                applyMod : boolean {2nd Rank.system.damage.ab3ptdpkosjwwhas.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.formula} (same value: '1d6')
                kinds : array<string> {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.ab3ptdpkosjwwhas.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.type} (same value: 'cold')
            [ga830svjq2s25ahf] : object {2nd Rank.system.damage.ga830svjq2s25ahf}
                applyMod : boolean {2nd Rank.system.damage.ga830svjq2s25ahf.applyMod} (same value: False)
                category : string {2nd Rank.system.damage.ga830svjq2s25ahf.category} (same value: 'persistent')
                formula : string {2nd Rank.system.damage.ga830svjq2s25ahf.formula} (same value: '2d4')
                kinds : array<string> {2nd Rank.system.damage.ga830svjq2s25ahf.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.ga830svjq2s25ahf.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.ga830svjq2s25ahf.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.ga830svjq2s25ahf.type} (same value: 'fire')
            [j7ydKn5ZNVgLaHIY] : object {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY}
                applyMod : boolean {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.formula} (same value: '2d8')
                kinds : array<string> {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.type} (same value: 'bludgeoning')
            [lFwT0JKtqmiZhm2D] : object {2nd Rank.system.damage.lFwT0JKtqmiZhm2D}
                applyMod : boolean {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.applyMod} (same value: False)
                category : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.category} (same value: 'persistent')
                formula : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.formula} (same value: '2d6')
                kinds : array<string> {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.type} (same value: 'acid')
            [lhtty9ufzih9gfue] : object {2nd Rank.system.damage.lhtty9ufzih9gfue}
                applyMod : boolean {2nd Rank.system.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.lhtty9ufzih9gfue.formula} (same value: '2d4')
                kinds : array<string> {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.lhtty9ufzih9gfue.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
            [oPR8OTVWWJD0xr3H] : object {2nd Rank.system.damage.oPR8OTVWWJD0xr3H}
                applyMod : boolean {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.applyMod} (same value: False)
                category : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.category} (same value: 'persistent')
                formula : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.formula} (same value: '1')
                kinds : array<string> {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.type} (same value: 'bleed')
            [ohmjnqzezb9q8i8x] : object {2nd Rank.system.damage.ohmjnqzezb9q8i8x}
                applyMod : boolean {2nd Rank.system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.formula} (same value: '3d8')
                kinds : array<string> {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.ohmjnqzezb9q8i8x.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.type} (same value: 'bludgeoning')
            [pIJeJKjOcf4CSjCe] : object {2nd Rank.system.damage.pIJeJKjOcf4CSjCe}
                applyMod : boolean {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.applyMod} (same value: False)
                category : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.category} (same value: 'splash')
                formula : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.formula} (same value: '1d6')
                kinds : array<string> {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.type} (same value: 'bludgeoning')
            [pxacolqtc1zeoqw3] : object {2nd Rank.system.damage.pxacolqtc1zeoqw3}
                applyMod : boolean {2nd Rank.system.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                category : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
                formula : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.formula} (same value: '1d4')
                kinds : array<string> {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.pxacolqtc1zeoqw3.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
            [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.damage.wn2U6jvbMUgcTC2a}
                applyMod : boolean {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.formula} (same value: '1d6')
                kinds : array<string> {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning')
            [yRdlETS4TihX3ekq] : object {2nd Rank.system.damage.yRdlETS4TihX3ekq}
                applyMod : boolean {2nd Rank.system.damage.yRdlETS4TihX3ekq.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.formula} (same value: '3d6')
                kinds : array<string> {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.yRdlETS4TihX3ekq.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.type} (same value: 'bludgeoning')
            [ykcgd1y626dthnzt] : object {2nd Rank.system.damage.ykcgd1y626dthnzt}
                applyMod : boolean {2nd Rank.system.damage.ykcgd1y626dthnzt.applyMod} (same value: False)
                [category] : empty
                formula : string {2nd Rank.system.damage.ykcgd1y626dthnzt.formula} (same value: '1d6')
                kinds : array<string> {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds}
                    Length: min=1 max=1
                    Value type: string {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds.[]} (same value: 'damage')
                materials : array<> {2nd Rank.system.damage.ykcgd1y626dthnzt.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {2nd Rank.system.damage.ykcgd1y626dthnzt.type} (same value: 'void')
        description : object {2nd Rank.system.description}
            value : string {2nd Rank.system.description.value} (all different values)
        duration : object {2nd Rank.system.duration}
            sustained : boolean {2nd Rank.system.duration.sustained} (2 different values)
                False (x158)
                True (x25)
            value : string {2nd Rank.system.duration.value} (23 different values)
        [heightening] : object {2nd Rank.system.heightening}
            [damage] : object {2nd Rank.system.heightening.damage}
                [0] : string {2nd Rank.system.heightening.damage.0} (9 different values)
                    '2d6' (x6)
                    '1d4' (x4)
                    '1d10' (x4)
                    '1d8' (x4)
                    '2d8' (x3)
                    '2d10' (x1)
                    '1d6' (x1)
                    '2d4' (x1)
                    '1d12' (x1)
                [0Uok2pip94aNbBFd] : string {2nd Rank.system.heightening.damage.0Uok2pip94aNbBFd} (same value: '1d8')
                [1] : string {2nd Rank.system.heightening.damage.1} (3 different values)
                    '1' (x1)
                    '1d4' (x1)
                    '1d8' (x1)
                [2] : string {2nd Rank.system.heightening.damage.2} (same value: '')
                [3] : string {2nd Rank.system.heightening.damage.3} (same value: '')
                [FxPXjS0YcyKrooiG] : string {2nd Rank.system.heightening.damage.FxPXjS0YcyKrooiG} (same value: '10')
                [Geqm5hIIStYgyT4R] : string {2nd Rank.system.heightening.damage.Geqm5hIIStYgyT4R} (same value: '2d6')
                [Pf4kebYTSq4tLAM1] : string {2nd Rank.system.heightening.damage.Pf4kebYTSq4tLAM1} (same value: '4d6')
                [QrOXDstbGji5fsbX] : string {2nd Rank.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6')
                [YBeTuItHduzXElD5] : string {2nd Rank.system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8')
                [ZpsiSWQOvyrSkfMK] : string {2nd Rank.system.heightening.damage.ZpsiSWQOvyrSkfMK} (same value: '2d6')
                [ab3ptdpkosjwwhas] : string {2nd Rank.system.heightening.damage.ab3ptdpkosjwwhas} (same value: '1d6')
                [ga830svjq2s25ahf] : string {2nd Rank.system.heightening.damage.ga830svjq2s25ahf} (same value: '1d4')
                [j7ydKn5ZNVgLaHIY] : string {2nd Rank.system.heightening.damage.j7ydKn5ZNVgLaHIY} (same value: '2d8')
                [lFwT0JKtqmiZhm2D] : string {2nd Rank.system.heightening.damage.lFwT0JKtqmiZhm2D} (same value: '2d6')
                [oPR8OTVWWJD0xr3H] : string {2nd Rank.system.heightening.damage.oPR8OTVWWJD0xr3H} (same value: '1')
                [ohmjnqzezb9q8i8x] : string {2nd Rank.system.heightening.damage.ohmjnqzezb9q8i8x} (same value: '3d8')
                [pIJeJKjOcf4CSjCe] : string {2nd Rank.system.heightening.damage.pIJeJKjOcf4CSjCe} (same value: '1d6')
                [ykcgd1y626dthnzt] : string {2nd Rank.system.heightening.damage.ykcgd1y626dthnzt} (same value: '1d6')
            [interval] : integer {2nd Rank.system.heightening.interval} (2 different values)
                2 (x21)
                1 (x18)
            type : string {2nd Rank.system.heightening.type} (2 different values)
                'interval' (x39)
                'fixed' (x28)
            [area] : integer {2nd Rank.system.heightening.area} (2 different values)
                0 (x8)
                20 (x1)
            [levels] : object {2nd Rank.system.heightening.levels}
                [10] : object {2nd Rank.system.heightening.levels.10}
                    damage : object {2nd Rank.system.heightening.levels.10.damage}
                        lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.formula} (same value: '10d4')
                            materials : array<> {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
                        pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
                            formula : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.formula} (same value: '5d4')
                            materials : array<> {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
                    target : object {2nd Rank.system.heightening.levels.10.target}
                        value : string {2nd Rank.system.heightening.levels.10.target.value} (2 different values)
                            '1 unattended non-magical object of 256 Bulk or less' (x1)
                            '9 creatures with teeth' (x1)
                [3] : object {2nd Rank.system.heightening.levels.3}
                    [area] : object {2nd Rank.system.heightening.levels.3.area}
                        type : string {2nd Rank.system.heightening.levels.3.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.heightening.levels.3.area.value} (same value: 60)
                    [range] : object {2nd Rank.system.heightening.levels.3.range}
                        value : string {2nd Rank.system.heightening.levels.3.range.value} (same value: 'touch')
                    [target] : object {2nd Rank.system.heightening.levels.3.target}
                        value : string {2nd Rank.system.heightening.levels.3.target.value} (3 different values)
                            '1 unattended non-magical object of 2 Bulk or less' (x1)
                            '1 willing creature' (x1)
                            'up to 10 creatures' (x1)
                [4] : object {2nd Rank.system.heightening.levels.4}
                    [area] : object {2nd Rank.system.heightening.levels.4.area}
                        areaType : string {2nd Rank.system.heightening.levels.4.area.areaType} (same value: 'burst')
                        type : string {2nd Rank.system.heightening.levels.4.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.heightening.levels.4.area.value} (2 different values)
                            120 (x1)
                            20 (x1)
                    [damage] : object {2nd Rank.system.heightening.levels.4.damage}
                        [0] : object {2nd Rank.system.heightening.levels.4.damage.0}
                            applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.0.applyMod} (same value: False)
                            category : string {2nd Rank.system.heightening.levels.4.damage.0.category} (same value: '')
                            formula : string {2nd Rank.system.heightening.levels.4.damage.0.formula} (same value: '2d6')
                            materials : array<> {2nd Rank.system.heightening.levels.4.damage.0.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.4.damage.0.type} (same value: 'fire')
                        [1] : object {2nd Rank.system.heightening.levels.4.damage.1}
                            applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.1.applyMod} (same value: True)
                            category : string {2nd Rank.system.heightening.levels.4.damage.1.category} (same value: '')
                            formula : string {2nd Rank.system.heightening.levels.4.damage.1.formula} (same value: '1d6')
                            materials : array<> {2nd Rank.system.heightening.levels.4.damage.1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.4.damage.1.type} (same value: 'spirit')
                        lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.formula} (same value: '4d4')
                            materials : array<> {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
                        pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
                            formula : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.formula} (same value: '2d4')
                            materials : array<> {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
                        [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a}
                            applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.formula} (same value: '2d6')
                            kinds : array<string> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage')
                            materials : array<> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning')
                    [range] : object {2nd Rank.system.heightening.levels.4.range}
                        value : string {2nd Rank.system.heightening.levels.4.range.value} (2 different values)
                            '30 feet' (x2)
                            '60 feet' (x1)
                    [target] : object {2nd Rank.system.heightening.levels.4.target}
                        value : string {2nd Rank.system.heightening.levels.4.target.value} (9 different values)
                            '10 creatures' (x2)
                            '1 unattended non-magical object of 4 Bulk or less' (x1)
                            '20 willing creatures' (x1)
                            '6 willing creatures with an unarmed claw Strike' (x1)
                            '2 creatures' (x1)
                            '1 zombie of level 5 or lower' (x1)
                            '10 willing living creatures' (x1)
                            '3 creatures with teeth' (x1)
                            'up to 10 creatures' (x1)
                [5] : object {2nd Rank.system.heightening.levels.5}
                    area : object {2nd Rank.system.heightening.levels.5.area}
                        areaType : string {2nd Rank.system.heightening.levels.5.area.areaType} (same value: 'burst')
                        type : string {2nd Rank.system.heightening.levels.5.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.heightening.levels.5.area.value} (same value: 30)
                    damage : object {2nd Rank.system.heightening.levels.5.damage}
                        0 : object {2nd Rank.system.heightening.levels.5.damage.0}
                            applyMod : boolean {2nd Rank.system.heightening.levels.5.damage.0.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.5.damage.0.formula} (same value: '8d4')
                            materials : array<> {2nd Rank.system.heightening.levels.5.damage.0.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.5.damage.0.type} (same value: 'cold')
                    [target] : object {2nd Rank.system.heightening.levels.5.target}
                        value : string {2nd Rank.system.heightening.levels.5.target.value} (3 different values)
                            '1 unattended non-magical object of 8 Bulk or less' (x1)
                            '100 willing creatures' (x1)
                            'Up to 5 creatures' (x1)
                    [time] : object {2nd Rank.system.heightening.levels.5.time}
                        value : string {2nd Rank.system.heightening.levels.5.time.value} (same value: '3')
                    [traits] : object {2nd Rank.system.heightening.levels.5.traits}
                        value : array<string> {2nd Rank.system.heightening.levels.5.traits.value}
                            Length: min=2 max=2
                            Value type: string {2nd Rank.system.heightening.levels.5.traits.value.[]} (2 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
                [6] : object {2nd Rank.system.heightening.levels.6}
                    [area] : object {2nd Rank.system.heightening.levels.6.area}
                        type : string {2nd Rank.system.heightening.levels.6.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.heightening.levels.6.area.value} (same value: 500)
                    [damage] : object {2nd Rank.system.heightening.levels.6.damage}
                        [0] : object {2nd Rank.system.heightening.levels.6.damage.0}
                            applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.0.applyMod} (same value: False)
                            category : string {2nd Rank.system.heightening.levels.6.damage.0.category} (same value: '')
                            formula : string {2nd Rank.system.heightening.levels.6.damage.0.formula} (same value: '3d6')
                            materials : array<> {2nd Rank.system.heightening.levels.6.damage.0.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.6.damage.0.type} (same value: 'fire')
                        [1] : object {2nd Rank.system.heightening.levels.6.damage.1}
                            applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.1.applyMod} (same value: True)
                            category : string {2nd Rank.system.heightening.levels.6.damage.1.category} (same value: '')
                            formula : string {2nd Rank.system.heightening.levels.6.damage.1.formula} (same value: '1d6')
                            materials : array<> {2nd Rank.system.heightening.levels.6.damage.1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.6.damage.1.type} (same value: 'spirit')
                        lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.formula} (same value: '6d4')
                            materials : array<> {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
                        pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
                            formula : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.formula} (same value: '3d4')
                            materials : array<> {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
                        [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a}
                            applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.formula} (same value: '3d6')
                            kinds : array<string> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage')
                            materials : array<> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning')
                    [target] : object {2nd Rank.system.heightening.levels.6.target}
                        value : string {2nd Rank.system.heightening.levels.6.target.value} (5 different values)
                            '10 willing creatures' (x2)
                            '1 unattended non-magical object of 16 Bulk or less' (x1)
                            '10 creatures' (x1)
                            '5 creatures' (x1)
                            '5 creatures with teeth' (x1)
                [7] : object {2nd Rank.system.heightening.levels.7}
                    [area] : object {2nd Rank.system.heightening.levels.7.area}
                        areaType : string {2nd Rank.system.heightening.levels.7.area.areaType} (same value: 'burst')
                        type : string {2nd Rank.system.heightening.levels.7.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.heightening.levels.7.area.value} (same value: 20)
                    [range] : object {2nd Rank.system.heightening.levels.7.range}
                        value : string {2nd Rank.system.heightening.levels.7.range.value} (same value: '120 feet')
                    [target] : object {2nd Rank.system.heightening.levels.7.target}
                        value : string {2nd Rank.system.heightening.levels.7.target.value} (2 different values)
                            '1 unattended non-magical object of 32 Bulk or less' (x1)
                            '5 creatures' (x1)
                [8] : object {2nd Rank.system.heightening.levels.8}
                    [area] : object {2nd Rank.system.heightening.levels.8.area}
                        areaType : string {2nd Rank.system.heightening.levels.8.area.areaType} (same value: 'burst')
                        type : string {2nd Rank.system.heightening.levels.8.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.heightening.levels.8.area.value} (same value: 60)
                    damage : object {2nd Rank.system.heightening.levels.8.damage}
                        [0] : object {2nd Rank.system.heightening.levels.8.damage.0}
                            applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False)
                            [category] : string {2nd Rank.system.heightening.levels.8.damage.0.category} (same value: '')
                            formula : string {2nd Rank.system.heightening.levels.8.damage.0.formula} (2 different values)
                                '4d6' (x1)
                                '14d4' (x1)
                            materials : array<> {2nd Rank.system.heightening.levels.8.damage.0.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.8.damage.0.type} (2 different values)
                                'fire' (x1)
                                'cold' (x1)
                        [1] : object {2nd Rank.system.heightening.levels.8.damage.1}
                            applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.1.applyMod} (same value: True)
                            category : string {2nd Rank.system.heightening.levels.8.damage.1.category} (same value: '')
                            formula : string {2nd Rank.system.heightening.levels.8.damage.1.formula} (same value: '1d6')
                            materials : array<> {2nd Rank.system.heightening.levels.8.damage.1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.8.damage.1.type} (same value: 'spirit')
                        lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.formula} (same value: '8d4')
                            materials : array<> {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
                        pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
                            formula : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.formula} (same value: '4d4')
                            materials : array<> {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
                        [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a}
                            applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.formula} (same value: '4d6')
                            kinds : array<string> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage')
                            materials : array<> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning')
                    [target] : object {2nd Rank.system.heightening.levels.8.target}
                        value : string {2nd Rank.system.heightening.levels.8.target.value} (2 different values)
                            '1 unattended non-magical object of 64 Bulk or less' (x1)
                            '7 creatures with teeth' (x1)
                [9] : object {2nd Rank.system.heightening.levels.9}
                    [target] : object {2nd Rank.system.heightening.levels.9.target}
                        value : string {2nd Rank.system.heightening.levels.9.target.value} (same value: '1 unattended non-magical object of 128 Bulk or less')
                    area : object {2nd Rank.system.heightening.levels.9.area}
                        type : string {2nd Rank.system.heightening.levels.9.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.heightening.levels.9.area.value} (same value: 5280)
        level : object {2nd Rank.system.level}
            value : integer {2nd Rank.system.level.value} (same value: 2)
        publication : object {2nd Rank.system.publication}
            license : string {2nd Rank.system.publication.license} (2 different values)
                'OGL' (x93)
                'ORC' (x90)
            remaster : boolean {2nd Rank.system.publication.remaster} (2 different values)
                True (x113)
                False (x70)
            title : string {2nd Rank.system.publication.title} (32 different values)
        range : object {2nd Rank.system.range}
            value : string {2nd Rank.system.range.value} (10 different values)
                'touch' (x48)
                '30 feet' (x48)
                '' (x39)
                '120 feet' (x23)
                '60 feet' (x17)
                '100 feet' (x4)
                '90 feet' (x1)
                'planetary' (x1)
                '500 feet' (x1)
                '10 miles' (x1)
        requirements : string {2nd Rank.system.requirements} (5 different values)
            '' (x179)
            'You can bleed' (x1)
            'A creature within range is hit with a Strike that deals physical damage.' (x1)
            'You\'re a living creature' (x1)
            'You have an eidolon.' (x1)
        rules : ignored (Foundry rules object) {2nd Rank.system.rules}
        target : object {2nd Rank.system.target}
            value : string {2nd Rank.system.target.value} (56 different values)
        time : object {2nd Rank.system.time}
            value : string {2nd Rank.system.time.value} (11 different values)
        traits : object {2nd Rank.system.traits}
            rarity : string {2nd Rank.system.traits.rarity} (3 different values)
                'common' (x138)
                'uncommon' (x35)
                'rare' (x10)
            traditions : array<string> {2nd Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {2nd Rank.system.traits.traditions.[]} (4 different values)
                    'arcane' (x126)
                    'primal' (x115)
                    'occult' (x105)
                    'divine' (x80)
            value : array<string> {2nd Rank.system.traits.value}
                Length: min=0 max=7
                Value type: string {2nd Rank.system.traits.value.[]} (53 different values)
            [selected] : array<> {2nd Rank.system.traits.selected}
                Length: min=0 max=0
                Value type: empty
        [defense] : object {2nd Rank.system.defense}
            [passive] : object {2nd Rank.system.defense.passive}
                statistic : string {2nd Rank.system.defense.passive.statistic} (same value: 'ac')
            [save] : object {2nd Rank.system.defense.save}
                basic : boolean {2nd Rank.system.defense.save.basic} (2 different values)
                    False (x51)
                    True (x15)
                statistic : string {2nd Rank.system.defense.save.statistic} (3 different values)
                    'fortitude' (x23)
                    'will' (x23)
                    'reflex' (x20)
        [overlays] : object {2nd Rank.system.overlays}
            [CXLBoUCDAyNLYJLa] : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa}
                name : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.name} (same value: 'Final Sacrifice (Cold)')
                overlayType : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2)
                system : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system}
                    damage : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage}
                        0 : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0}
                            [category] : empty
                            kinds : array<string> {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: 'damage')
                            type : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: 'cold')
                    rules : ignored (Foundry rules object) {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.rules}
                    traits : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits}
                        value : array<string> {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values)
                                'cold' (x1)
                                'concentrate' (x1)
                                'manipulate' (x1)
            NYYzPXYkV0V917XF : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF}
                name : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.name} (same value: 'Spiritual Armament (Spirit)')
                overlayType : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
                system : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system}
                    damage : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage}
                        0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
                            [category] : empty
                            kinds : array<string> {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
                            type : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: 'spirit')
                    [defense] : empty
            OTj254xSoTgGQJlU : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU}
                name : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.name} (same value: 'Spiritual Armament (Slashing)')
                overlayType : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
                system : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system}
                    damage : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage}
                        0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
                            [category] : empty
                            kinds : array<string> {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
                            type : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: 'slashing')
                    [defense] : empty
            [TbHMSXBAsnIbidBD] : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD}
                _id : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD._id} (same value: 'TbHMSXBAsnIbidBD')
                overlayType : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.sort} (same value: 3)
                system : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system}
                    area : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area}
                        type : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.value} (same value: 15)
                    time : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time}
                        value : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time.value} (same value: '3')
                    traits : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits}
                        value : array<string> {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value.[]} (2 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
            TqI3B4hFxajOSIm3 : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3}
                name : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.name} (same value: 'Spiritual Armament (Bludgeoning)')
                overlayType : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
                system : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system}
                    damage : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage}
                        0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
                            [category] : empty
                            kinds : array<string> {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
                            type : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: 'bludgeoning')
                    [defense] : empty
            WIvpqh0pSKKC4t0F : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F}
                name : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.name} (same value: 'Spiritual Armament (Piercing)')
                overlayType : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
                system : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system}
                    damage : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage}
                        0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
                            [category] : empty
                            kinds : array<string> {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
                            type : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: 'piercing')
                    [defense] : empty
            [XJzWxXlJmL5uj8Yd] : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd}
                _id : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd._id} (same value: 'XJzWxXlJmL5uj8Yd')
                overlayType : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.sort} (same value: 1)
                system : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system}
                    area : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area}
                        type : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.value} (same value: 5)
                    time : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time}
                        value : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time.value} (same value: '1')
                    traits : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits}
                        value : array<string> {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value.[]} (same value: 'manipulate')
            [aZcOAlvTgorg1Rl9] : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9}
                _id : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9._id} (same value: 'aZcOAlvTgorg1Rl9')
                overlayType : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.sort} (same value: 2)
                system : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system}
                    area : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area}
                        type : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.type} (same value: 'burst')
                        value : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.value} (same value: 10)
                    time : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time}
                        value : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time.value} (same value: '2')
                    traits : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits}
                        value : array<string> {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value.[]} (2 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
            [hqiwae0wgehycnex] : object {2nd Rank.system.overlays.hqiwae0wgehycnex}
                _id : string {2nd Rank.system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
                overlayType : string {2nd Rank.system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                system : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system}
                    damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage}
                        d80radfbikwjogmr : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                            applyMod : boolean {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
                            materials : array<> {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
                    heightening : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening}
                        damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                            d80radfbikwjogmr : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
                        interval : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                        type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
                    target : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target}
                        value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
                    time : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time}
                        value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
            [owbdx5mwkhnfjfe8] : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8}
                _id : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8._id} (same value: 'owbdx5mwkhnfjfe8')
                overlayType : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.sort} (same value: 2)
                system : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system}
                    area : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area}
                        value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area.value} (same value: '120')
                    time : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time}
                        value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time.value} (same value: '3')
                    traits : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits}
                        value : array<string> {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value.[]} (4 different values)
                                'concentrate' (x1)
                                'force' (x1)
                                'light' (x1)
                                'manipulate' (x1)
            [qrxkquqbapot642g] : object {2nd Rank.system.overlays.qrxkquqbapot642g}
                _id : string {2nd Rank.system.overlays.qrxkquqbapot642g._id} (same value: 'qrxkquqbapot642g')
                overlayType : string {2nd Rank.system.overlays.qrxkquqbapot642g.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.qrxkquqbapot642g.sort} (same value: 1)
                system : object {2nd Rank.system.overlays.qrxkquqbapot642g.system}
                    time : object {2nd Rank.system.overlays.qrxkquqbapot642g.system.time}
                        value : string {2nd Rank.system.overlays.qrxkquqbapot642g.system.time.value} (same value: '2')
            [rgpytku9yox1yddh] : object {2nd Rank.system.overlays.rgpytku9yox1yddh}
                _id : string {2nd Rank.system.overlays.rgpytku9yox1yddh._id} (same value: 'rgpytku9yox1yddh')
                overlayType : string {2nd Rank.system.overlays.rgpytku9yox1yddh.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
                system : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system}
                    time : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time}
                        value : string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time.value} (same value: '3')
                    traits : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits}
                        value : array<string> {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
            [rxA3woadtvHLq4xZ] : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ}
                name : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.name} (same value: 'Final Sacrifice (Fire)')
                overlayType : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1)
                system : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system}
                    damage : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage}
                        0 : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage.0}
                            [category] : empty
                    rules : ignored (Foundry rules object) {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.rules}
            [wbmv0dtfurrhoq5m] : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m}
                _id : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m._id} (same value: 'wbmv0dtfurrhoq5m')
                overlayType : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
                system : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system}
                    time : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time}
                        value : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: '2')
                    traits : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits}
                        value : array<string> {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
            [wlrbtv7c5shfmdh1] : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1}
                _id : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
                overlayType : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                system : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system}
                    damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage}
                        tgzp2lzatpg4c9a5 : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                            applyMod : boolean {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                            [category] : empty
                            formula : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
                            materials : array<> {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
                    heightening : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                        damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                            tgzp2lzatpg4c9a5 : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
                        interval : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                        type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
                    target : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target}
                        value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
                    time : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time}
                        value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
            [zzgj6vleao856t2k] : object {2nd Rank.system.overlays.zzgj6vleao856t2k}
                name : string {2nd Rank.system.overlays.zzgj6vleao856t2k.name} (same value: 'Inner Radiance Torrent (2 Rounds)')
                overlayType : string {2nd Rank.system.overlays.zzgj6vleao856t2k.overlayType} (same value: 'override')
                sort : integer {2nd Rank.system.overlays.zzgj6vleao856t2k.sort} (same value: 3)
                system : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system}
                    area : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area}
                        value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area.value} (same value: '120')
                    damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage}
                        0 : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0}
                            [category] : empty
                            formula : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0.formula} (same value: '8d4')
                    heightening : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening}
                        damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage}
                            0 : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage.0} (same value: '4d4')
                    time : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time}
                        value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time.value} (same value: '2 rounds')
                    traits : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits}
                        value : array<string> {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value.[]} (4 different values)
                                'concentrate' (x1)
                                'force' (x1)
                                'light' (x1)
                                'manipulate' (x1)
    type : string {2nd Rank.type} (same value: 'spell')